Thursday, February 24, 2011

I... Want... Control...!

When I started my WoW career, I was all into healing. After a while, I figured out that a good tank can do so much more to change the outcome of an encounter than a healer can. In fact, there is very little a healer can do to change the outcome of a fight, apart from healing like crazy. Sometimes, the healer saves the day. But I figured that more often than not, it wasn't the healer. It was the tank who managed to take control of the fight. The tank could prevent more damage to the group than the healer ever could heal.

Since then, I've played all four specs of tanks. My two non-tank classes, Zuna the priest and Kirba the shaman, has mostly been lying idle except for some short bursts of "I'm going to level up Engineering" or "I'm going to finish What A Long Strange Trip It's Been" (I have, by the way, finished it with 4 characters now).

Most recently, I had fun with my goblin warrior, whom I started after Cataclysm. I've played PVP a lot with her. Mostly as protection. I fell in love with how much control I can bring to a fight. I am really bad dps, barring a lucky reflected spell, but I could change the outcome of a fight with allies at my side, by enabling them to kill the enemy team unhindered.

When I was around 65 with my warrior, my wife decided to play with me again. She has a tauren druid, at that time lvl 63. We played together a lot, but I was always higher level than her. In addition, I had heirlooms and played BGs on my own. Sum it up, and I raced from her in XP. So she asked me to wait so she could catch up with me.

I froze my XP at level 74, when my wife had just entered Northrend. I still tried to play BGs, but since I had frozen XP I would only meet other players with frozen XP, in effect twinks. You know what I really didn't like about that? No, I didn't mind meeting much tougher opponents. I minded the extremely long BG queues. Several hours, sometimes.

So... rather than wait forever to get into BGs, I decided to play with my other characters. I went through all my tanking characters and played BGs, all of them in the 80-84 bracket except my pally who is 85. The thing I found out is that none of the other tanking specs have anywhere near the amount of control that a warrior has.

Blood Death Knights


A death knight tank has very good survivability. But control? I have a 60% snare, which I need to reapply using a rune every 8 sec. It was crippling to try to keep an enemy perma-snared, not least to my dps. Desecration in Unholy might solve some of this, but at the loss of extremely good PVP talents in the first two Frost tiers.

I was, however, able to bother healers by Death-gripping them out of range of their healing targets, strangulating them and mind freezing them, so I wasn't completely useless. But it certainly felt so. I respecced to Unholy and found that my control improved vastly, which actually improved my survivability in most fights. No need to mitigate damage that never happens because I can kite, eh? And my dots still tick (they do as Blood too, but waaaay much lower), my ghoul still damages, and my Death Coils hit like trucks range.

Feral druids


The interesting thing about feral is that you can't avoid picking up a lot of dps talents along with the necessary tanking talents. Not all of them, but enough that I really felt I could deal some damage. I've learned that a good feral druids know when to shift, and shifts fast. It takes practice. After some hours in BGs, I wasn't all that bad at it. Bear when focused or need bash, cat when I'm ignored, caster to cyclone/root and heal a wee bit, or just shift to the same form to remove snares.

Druids actually have a fair bit of control. It's very handy that the snare is attached to other abilities, meaning I'm snaring my target at almost all times. Nature's Grasp is very handy for bothering anything attacking me, and I can use Entangling Roots and Cyclone to give my enemies a headache. Feral Charge is awesome fun, though in most cases worse than the warrior charge/intercept. Bash is an on-demand stun, and Prowl -> Pounce was very handy against anyone attacking my allies when we were defending a flag. In addition, it's very handy to be able to run from most situations. Note that I played before 4.0.6, meaning I used instant Entangling Roots with the glyph, I could still break roots and not only snares by shifting and berserk made me immune to fear. Druids really needed that nerf, though.

However, despite doing fairly well, I never really felt that I was "in control" of the fight like I often did as a warrior. Truth to be told, most of the fights was more like "I hope we can kill them before they kill us", hammering my keys in desperation. And healers? Healers were gods. Outside of gettting the jump on them from prowl with berserk up, I never managed to kill one alone. It's nice that feral druids get a spell interrupt, but they kitty version costs 25 energy! Compare that to kick (rogue interrupt) who costs 15 energy. That is 2.5 secs worth of energy regeneration compared to 1.5 secs. It really takes a bit of planning to interrupt successfully.

I think I like being resto better in PVP. Tons of control attached, yes please. Someone said "If you are casting more heals than cyclones as a druid healer, you're doing it wrong".

Protection paladins


<rant>

I know I've said this before, but I have to say it again: I really don't like Hammer of Justice.

First, it has too long duraction, in fact sharing the first place as longest stun in the game with a 5-CP Kidney Shot. It worked out slightly better when there were lots of stun-reducing talents around.

Second, I feel it is "too common" in the sense that I encounter it very often, since it's shared by 3 different specs.

Third, it is a one-shot pony. With that I mean it's a long cooldown that many paladins practically rely on it to win. A lucky resist/miss or a class that can remove stuns like Mages (Blink) or Death Knights (Icebound Fortitude after 4.0.6) and very much of the paladin's control is gone. It would be better if it was a 4 sec stun on a 30 sec cooldown or something like that.

Fourth, it has no bloody requirement combined with a very generous 15 yard range glyphed. I believe every other stun in the game has requirements, and all but Kidney Shot lasts shorter.

</rant>

Okay, done ranting. Seriously, though: the only snare available to protection paladins is the glyphed Avenger's Shield. It's ... interesting, but it's dispellable and can't be easily reapplied. I've spent lots of time running after my target as a pally. Snares are very common, and as soon as Hand of Freedom is on cooldown, you're as kitable as they come.

The thing about protection pallies, as far as I've discovered, is that they are very reliant on a proc: Grand Crusader which resets the cooldown on Avenger's Shield. It only procs on Hammer of the Righteous and Crusader Strike, both of which requires melee. So if you are being kited, you have nothing more to do than wait for the cooldown to refresh on it's own (15 sec), bubble or try a hammer of justice.

It is, however, possible to get to melee in the duration of Avenger's Shield. Then, if you are lucky with the procs, you can perma-silence an enemy target. In fact, up to three, if they are clumped up. It's very fun when it happens, but very annoying when you don't get any procs at all. Not to mention it must be annoying as freakin' hell to the enemy who can't do anything at all because of all the silences.

Even less than with feral druids, I really didn't feel in control of the fights as a protection pally. In fact, it felt like I was riding the back seat of some wild RNG race.

I can haz idea!


At this point, I had an idea. If I want control, why am I not playing a class with any amount of REAL control? So I picked up my mage, Rime, who had been my bank alt since I abondoned her at lvl 23 since ... classic. Four-five years ago.

I went into a BG and ... got trashed so bad it was not even remotely funny. I logged out in a true nerd-rage. I'm not proud to admit it.

After that, I tried to get into BGs with my warrior again. Still endless queues. Fun while it lasted, not so fun to wait. After a few days, I was ready for another attempt with my mage. However, rather than heading into BGs, I went into Ragefire Chasm and soloed the place. I practiced, learning how to make a shatter combo, got a feeling on how long I had to stay away to be out of melee reach, how long my freezes lasted etc. Not to mention mana management. I ran out of mana all the time.

Then I tried a BG again. Okay, this was way much better. I could kill a warrior or rogue (provided they didn't get the jump on me) without taking any damage at all. I could take on most enemies, except hunters. Hunters outranged and outdps'ed me, and they don't seem to have any kind of deadzone anymore. I just polymorphed them and ran away whenever I encountered on alone, provided I didn't die in the ~2 sec it took to cast polymorph.

Since then, I've been doing a lot of BGs. Yesterday my better half was away, so I dinged 59 after two winning AVs, and got Wrecking Ball in the last. I have found my love... ehem... a class I love ...for now. I know myself, and know that I won't sit at a class for too long. But for now, I am in control. MOHAHAHAHAHA!

Tuesday, January 18, 2011

Post-cataclysmic journal from an AV-loving warrior

My goblin warrior Shoosa recently entered Northrend. I've done AV all weekend, now revered with my very own Frostwolf Howler. Between AVs, I've skilled up cooking.

Complains from the Lunch Lady

Cooking is much tougher to level to 300 now that a lot of the cooking recipes are simply unavailable. In particular, it's no longer possible to skill up using only fish.

I don't get it, Blizz: You give us Pilgrim which is like free cooking skill, but you make it way much harder to level the old-fashioned way? Design philosphy, please?

Mohaha, eat spell reflect, palatards!

I hate pally stuns with a vengeance. Okay, it's probably balanced to stand stunned for 6 seconds at level 85 with a lot of health and resilience, but at anything lower than that, 6 seconds is waaay too long. Before, when spell ranks existed, it lasted shorter at lower levels, and you bought ranks as you gained levels which increased the stun duration.

However, as a prot-warrior, I have an answer to that. With the glyph, Spell reflection has a 5 sec duration and 6 sec cooldown. If I play my move smart, I make sure to silence or stun the paladin for the last vulnerable second, and I'm - almost - unstunnable. In addition, it's hilarious fun to see the pally eating his own stun.

The exception is a smart pally that will burn my spell reflection on some other spell, but that's not necessarily a bit problem. I don't mind loosing to smart paladins. I mind loosing to everyone else, and I'm sure that not every paladin player I've met so far have been smart.

Oh, and it's also fun (though much harder) to stun Frost Mages with their own deep freeze.

Tough, huh?

After I realized what I could do, every game I've just charged straight for our mine. I can charge/intercept and just run through all the mobs there, pulling more than 20 without any risk of dying and no usage of cooldowns.

How? Rend one, Thunderclap to spread it around (with the talent), spam spell reflect and throw a shockwave once I've collected some 10+, and Victory Rush shines up like a christmas tree all the time.

I also took down a rogue who 3 levels higher than me while having more than 5 mobs on me. In fact, they helped me a lot. They granted me a ton of rage through a talent, and broke Blind and Gouge on me instantly.

However, there are tougher around...

No matter how tough I like to think I am, Prot Pallies are tougher in one-on-one fights. Possibly Blood DKs too, haven't met too many of those. Enough pallies around, though. With Word of Glory every 9 sec, it's hard to keep up with their self-healing ... so far.

At least I'll get something in a few levels... Shattering Throw. Say bye bye, bubble-boy.

Perhaps surprisingly, Resto druids are also tougher in one-vs-one. I just can't bring them down. Only instant heals, which I can dispel one of every 6 seconds, and they can slowly take me down with Insect Swarm and Moonfire. Emphasis on slowly, I ran away after a 2 min fight with a druid, and I still had half my health left. She, however, had full health and almost full mana.

Looking forward to the next AV weekend

Which is some 2 months from now. I really enjoy AV, and it almost never comes up with random BG. And I'm not a fan of queing just for that and waiting around forever.

For some weird reason, though, Isle of Conquest comes up a ton during prime time with the random, though. How come only IoC and not AV? No idea.

I have one design issue with AV, though. It yields *way* more honor and rep to those that fight north, and very little to those that choose to stay south and defend and retake towers/GYs.

A very simple change would be to grant the same "honorable defender" buff in AV as you get in AB. Wouldn't solve anything, but it would make slightly more people defend south. Right now, I understand why so many choose to rush north; it's just way better rewards, both on a win and a loose. Even if it was a critical defense that granted the victory.

Monday, January 10, 2011

How to survive stupid PUGs: SIT DOWN!

This is primarily written to tanks and healers.

You enter an instance using the LFG tool. After the first pull, you know this is going to be a real bad experience. Some signs:

  • One of the dps pulls.
  • One or more of the dps don't attack the skull.
  • People stand in the whirlwind.
  • Nobody (except possibly you) interrupts enemy spellcasters.
  • The dps don't burn down adds when it's an important boss mechanic.
  • The dps deals less damage than the tank (on a non AoE-fight).
  • People randomly goes afk, without a single word.
  • People refuse to CC.
  • ... or worse: People AoEs, thereby breaking the CC.

If you've ended up in one of those groups, and you happen to be healer or tank, there's something you can do about it.

Sit down. Tell the rest that you refuse to heal/tank if people don't start doing their job properly. Tell them what they can do different, keeping it very concrete. Be polite, but firm.

You are not polite if you just play along and try to heal or tank and build up a lot of frustration because people don't care about the fight mechanics. You just burn yourself out.

You will experience a lot of nerd rage this way. You may even be kicked from the group. But as long as you are polite and say what should be done, most people will recognize this and behave. In many cases, you get to kick the worst offenders.

You are a vital part of the group. It's about time you demand the respect you deserve.

Thursday, December 2, 2010

Professions that really help your alts

I've got 6 characters at 80, 5 of them at the same server.

Since we're less than a week away from Cata, I've started planning which characters I want to play and in which order. I couldn't help but notice that I'm very influenced by my choice of professions for said characters.

First and foremost, I ought to consider which class mechanics I'd rather want to work with for a while. However, after playing all healers and almost all tanks (save warrior which is reserved for my goblin), I've just realized two things. One: the grass will always be greener on the other side, no matter what fence I'm on. Second: Barring broken class mechanics, I can work with almost any class, and I consider them pretty balanced too.

With that in mind, I've started thinking about which professions I'd prefer to have maxed out first. There are several things to keep in mind here. The first is that (practically) every profession offers useful stuff for that character itself. So while some of them look really neat and cool, I try to disregard that information when evaluating professions. Instead, I'm looking at what each profession can provide for my other characters.

Alchemy

I've decided that I will be leveling my paladin first. It sounds strange for me to say that, but I really enjoy paladins now with the new 4.0 mechanic, and since I've paid for a race change, I no longer have as much trouble with the theme. In fact, I think Sunwalker is a cool theme. I have Alchemy / Herbalism on my paladin, which is a very nice thing to level first. After all, everyone can benefit from elixirs and flasks.

In addition, alchemy also bring some other gems, namely with Transmutation. Since transmutation has a 1 day cooldown, the faster I can get it the more items I can get from it. Add to that that my paladin Koiane (formerly Tirvin) is a transmutation master, meaning I can gain more than what I started with using transmutation.

There's also the Potion of Treasure Finding, which all my alts can benfit from.

I'm not going to hide the fact that I'm really excited about the ability to transform myself into a dragon. For that particular reason, I've decided not to spend time getting a nice-looking flying mount for my pally. However, ... personal benefit only, and it's only a cosmetical upgrade unless I'm going to carry friends around.

Inscription

My other full hybrid, Ayeba (druid), has inscription / herbalism. It is a very useful profession, but just not as useful anymore after 350. As far as I can see, there are no new glyphs. There are an almost-as-good-as-Fortitude-runescroll, a book that gives you a random buff on a 4 hour cooldown, the ability to create darkmoon decks and relics and off-hands. Only my priest will benefit from off-hand items apart from the druid herself. I've got several characters who can benefit from relics, though. However, it will grant no benefit if the other characters are decently equipped, then the items crafted will be stricly worse.

The interesting part for me is that I can level inscription with herbs from Koiane without actually leveling Ayeba. However, I will probably level my druid anyway, as it's a neat class in itself.

Enchanting

My death knight is enchanter / miner. Enchanting will be very useful for all classes at top level. Less useful while leveling, though.

Mining is also handy, because it can provide me with raw materials for...

Jewelcrafting

Jewelcrafting is still a top profession. Gems will always be usefulf or all classes, mostly at top level. Unfortunately, I've got JC on my shaman, which I'm not planning to level anytime soon. Right now you can call me tank-a-lot, and shamans don't qualify. However, if I spend time on my death knight, I can level the jewelcrafting without actually leveling my shaman.

Engineering

My priest is an engineer. I've had an awful lot of fun with it in the past, but unless I've missed something, it's still a very 'egoistical' profession that offers little for alts/other classes. Okay, there are a few new cool group benefits, but they require the user to be an engineer himself or herself, meaning I can't send it to alts.

I must admit I'm really tempted to play my priest just for Leap of Faith. However, no tanking here either (in fact, less so than with shamans), and other classes also get cool new stuff.

Blacksmithing

I don't have a blacksmith... yet. However, give me a few weeks and I'll probably have a goblin warrior one. (If you've been reading my journals, I decided to make my goblin a blacksmith instead of an alchemist because I now have an alchemist, namely my paladin). However, I'll need months to get it to top level, if I'm going to spend any time at all with my current 80s.

Blacksmithing is a semi-useful skill. It has the potential to be useful for my plate-wielding alts, but requires that the blacksmither becomes 85 before the other plate-wielders. Since that's not going to happen, blacksmithing will only offer stuff for personal benefits. Correct me if I'm wrong here. The only item I know of is the "enchant" that grants an extra gem slot in a belt item.

Leatherworking, Tailoring, Skinning

Got none of either, so not applicable. My wife has a skinner / leatherworker, but she's not playing WoW now and possibly never will again. Both leatherworkers and tailors, however, suffer from the same problem as blacksmithing and to a certain degree inscription 350-425: They grant only benefits to lower-level alts. With the exception of the leg-specific enchant.

Bottom line

Alchemy, Enchanting and Jewelcrafting are, in my opinion, the top three professions for helping your other characters. All three continue to help other classes even when they're all at 85.

The other professions can help lower-level alts, but grant very little once you're all at 85.

Wednesday, November 24, 2010

The challenges and possibilities of meta-spells for healers

Just for clarity: I define meta-spells as spells that don't do anything themselves, but instead enhance other spells. Technically, all buff spells such as Flametongue totem are meta-spells, but since they can have 100% uptime, they don't really really affect your playstyle at all... well, as long as you remember to buff up. This article only discusses meta-spells for healers.

Many on-use trinkets work like meta-spells. Take Ephmeral Snowflake.

Types of meta-spells

I'm going to divide meta-spells into three categories.

The first category includes activated spells, talents or items with a cooldown. Example: Inner Focus.

The second category include talents (generally) that grant a limited duration effect when casting certain spells. Example: Borrowed Time.

The third category include passive procs, generally from items. Often has an internal cooldown of 45 sec or stacks up multiple times. Example: Binding Stone stacks up a buff, while Althor's Abacus is a proc with a 45 sec internal cooldown.

Meta-spells by class

All healers have meta-spells. Even if I've played all four healer classes at 80, I easily forget some spells. Here's those I remember.

Shamans have
  • Nature's Swiftness: Many use this simply as another heal in their repertoire combined with Greater Healing Wave.
  • Spiritwalker's Grace: Cast spells while moving. Doesn't improve theoretical output.
  • Unleash Elements, the Earthliving Weapon version. Increases the next heal by 20%. It has so short cooldown it's doubtful whether it belongs here.
  • Bloodlust (or Heroism): Also rather special, as it has a very long duration and cooldown for such a spell.
  • They also used to have Tidal Force, but I can't find it in the current talent tree. Perhaps it was removed in 4.0.

Druids have one spell: Nature's Swiftness. I don't know about anyone else. Okay, if you really want to count it: Barskin.

Priests have Archangel, though it's rather special in the way it works since it requires you to cast Smite before this has any effect.

Discipline priests also have Inner Focus, as mentioned above, and Power Infusion. Complete with cool graphics. Holy priests have their signature spell, Chakra, which changes how certain other spells work. However, it can have 100% uptime, so you don't want to save it for any purpose.

Paladins have several meta-spells that can be combined together.
They also have a rather special meta-spell, DIvine Plea, which reduces all healing done by 50%.

In addition, all classes can have on-use trinkets. Lifeblood, the granted ability from Herbalism, activates a 20-sec internal cooldown with on-use trinkets.

The challenge with meta-spells

Meta-spells can be very powerful. They can significantly improve the throughput of your spells. However, they can also be completely wasted. You may activate your meta-spells only to discover that there were no need for them, and waste the CD. Worse, you may wait for the perfect opportunity to use, only to forget to use it when you really really need it.

To be the best healer you can be, you need to remember to use your full repertoire of spells, including meta-spells.

A big challenge of meta-spells is finding out how you want to combine them. My paladin has herbalism, and so always has access to Lifeblood. That gives me 4 on-use meta-spells. I can use them separately, and I can combine them.

Combining them all gives me +20% healing, +20% haste, +20% crit, +480 haste, and my next 5 heals are duplicated and also splashes to nearby targets. That at least doubles my throughput, possibly triples it. Phew.

However, if you don't count Valithria Dreamwalker, it is rather likely that stacking so much healing at once will result in a lot of overhealing. So it's probably better to not spend everything at the same time.

I still need to figure out how to best combine my cooldowns. Add to that they have different cooldowns, so macroing two abilities with different cooldowns means that I'll either wait for both to come off cooldown before using them, wasting one of them, or spend them separately after the first time. Which isn't necessarily such a bad idea.

With that said, I love the feeling I get when I blow all my cooldowns (often while having Concentration Aura and Aura Mastery or Divine Shield up) while healing left and right in a hectic battleground fight.

I've also had much fun actually being able to kill something as a healer. All the paladin cooldowns except Guardian of Ancient Kings work on Exorcism too. Yay! I can kill stuff! ... and I call myself a healer.

Tuesday, November 23, 2010

Essences chapter 6: Native

It was early evening when Din arrived town. She had had a clear plan about returning to town, but not what she was going to do once she arrived.

At least she could finally get a decent bath. With a bit of luck, she'd even be able to wash of the stench of sweat without resorting to a shovel. It felt about that dense now.

She made her way to the same place Din and Rob had rented a room earlier. The rent was fairly cheap, and it was a decent in more than one way. For a start, there was a landlady and not a landlord, which felt a bit comforting right now. Din still had some money left, enough that she had no reason to worry immediately.

Like earlier, she attracted a lot of stares. She tried as best she can to avoid meeting any eyes, walking as fast as her tired feet would carry her while looking mostly down. It really bothered her. She wondered if it felt like that for other woman all the time, or if there were something special about her. She really wished they'd just ignore her like they had mostly done when she was still a boy.

The landlady was thankfully home, and opened the door quickly. She looked middle-aged and fairly plump, but nice as long as you didn't test her patience. Right now, she looked a bit puzzled at Din.

"Yes? What can I do for you, girl?" she asked, her tone indicating that she really wasn't sure what to make of her.

"I'm in need of a room for a few days," Din asked.

The landlady looked slightly more puzzled. Had Din said anything wrong? Was she somehow suspicious?

"Yes, that can be arranged," the landlady replied, "How many rooms do you require?"

Now it was Din's turn to be a bit puzzled. "Only one. For me."

"Oh," the landlady said, "I'm sorry. I just assumed you were a maid from your dress and your lack of accent."

Din hadn't thought about that. Most natives spoke with at least a bit of accent.

The landlady led the way inside. "No luggage, dear?" Din shook her head. "Perhaps you've run away from your master, hmm?" the landlady inquired. She caught that Din looked a bit scared. "No need to worry, dear. I'm not going to tell anyone. In fact, if you don't want me to, I won't even say you're here if they ask."

"T-that won't be necessary. No one will come asking for me," Din stuttered in reply.

"No? That's a rather sad fate, having no one miss you," the landlady said as she handed Din the key. "Second floor, first room on your right."

The room was simple, and fine. It was next to the room where Din and Rob had lived until recently. She could stay here for a bit, until she figured out what she would do. Or until her money ran dry.

She wondered what her family thought. Rob was going to tell them that Din wanted to stick around some more in town, but that story wouldn't hold up forever. She was fond of her family, but that didn't mean she wanted to return home, live with her family and eventually get married away.

It was time to get the bath she had thought of for quite some time now. In order to do that, she had to fetch a bathtub, get water from the well, heat it up in the common room below, and carry everything up. The landlady commented how she was happy that Din found herself comfortable in the middle of the second bucket of water. It dawned to Din that it might have been a better idea to ask first. She didn't want the landlady to get suspicious. Well, more suspicious.

Finally, the bath was ready. Din undressed fairly fast, making sure not to breathe in with her nose, and lowered herself into the tub. However, the tub wasn't big enough to cover everything, and so she had a very good look at her breasts above the water.

She had both dreaded and looked forward to this. Dreaded because she now had to find out more about her new body, and she was still uncomfortable about it. Looked forward to because it turned her on a bit. That, in turn, brought even more mixed feelings.

When she emerged from the water a good while later, she had learned quite a bit. For a start, she was very sensitive several places. Second, she had no experience at this. Finally, it had been so many strange feelings that she didn't know where to start.

Sleep came fast. She had been hungry, but not enough to prevent her from easily falling asleep.

She saw herself. Or, another version of herself. The priestess. She was clad in a kind of dress so thin you could see the silhouette of her body through it. She was leading a man to a tent. Judging from the scars and the muscles, the man was a warrior. He was also recently wounded, the bandage around his head was fresh with blood. He was wearing nothing but something that resembled a pair of pants.

As soon as the "door" was closed, the priestess started kissing the warrior. He reacted with almost animal instinct, kissing her back and holding her tight. If Din could close her eyes, she would've done so. However, even closing her eyes wouldn't help, she could somehow feel the warrior's aggressive kissing on her lips, his strong hand fondling her butt, and his warm and hard body against hers. Not to mention the very hard thing about crotch-height.

The kissing didn't last very long, because the warrior was far too impatient. Soon he was kissing her neck. His other hand reached down, between her legs...

She darted up to a sitting position in her bed. Momentarily confused, it took her several moments to figure out where she was. The dream had felt so real. She felt really strange between her legs. Wet, too. She touched her lips and her neck where the warrior had bitten her. She couldn't feel anything there right now, but the memory was still vivid and alive.

It took some time before the mix of panic and arousal settled down. She tried to think rationally about what had happened, but it was hard. Tendrils of panic and ... something else kept creeping into her thoughts.

After a few minutes, her thought started to swim. She gave up trying to make sense of it. Whatever had happened and possibly still was happening wouldn't be any easier to handle if she was lacking sleep as well.

------

note: The title 'Essences' is just a working title. I have a feeling it'll stick, but I reserve the possibility to change it.

Wednesday, November 17, 2010

Heard between Cielstrasza and Alextrasza

Alextrasza: Cielstraza, can you come over here for a moment?

Cielstrasza: Of course, Life-Binder.

Alextrasza: What just happened?

Cielstrasza: A blood elf flew in. He was very eager to get our tabard and champion for our cause. Then he left.

Alextrasza: Yes, I noticed he jumped down. So why is there a blood elf corpse with our tabard on the ground by the temple now?

Cielstrasza: I'm not sure, Life-Binder. He appeared to be unconcerned about the height when he jumped off. He seemed to cast a spell, which as far as I can tell, rendered him immune to all damage.

Alextrasza: That still does not explain why there is a corpse there.

Cielstrasza: I don't know myself. He said something about 'oh no, they've reduced the duration!' as he fell.

Alextrasza: ...

Alextrasza: I'm starting to doubt whether out our tabard to all these mortals really aid our cause.

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If you didn't get it, I fell to my death because Divine Shield now lasts 8 seconds rather than 12. The first thing after I bought and equipped the Wyrmrest Accord tabard. I just imagined the conversation in my head as I flew back (at snail speed) to my corpse.